Personal project / A game to learn on
Entry types: play, explore. Main type: play.
Mimosa Manor
Mimosa Manor is the setting for Benny’s Quest, a comedic adventure we’re developing about an overwhelmed architect and a literal Mountain of Responsibilities. Benny began the project in 2025; I joined in July 2026 with a vision for the complete storyline.



- When
- August 2025 – ongoing
- My part
- Story vision and AI-assisted game-making, since July 2026
- With
- Benny
- Context
- Personal project
01 / August 2025
Benny starts Mimosa Manor
Benny started Mimosa Manor as his own way of learning how to make a game. It was also an excuse to make music.
Title artwork in the GameMaker version, captured in August 2026.
02 / July 2026
I join with a storyline in mind
I joined because I had a vision for the complete storyline. It was also a chance to learn how to make games using AI tools.
A look into the super-basement in the GameMaker version, July 2026.
03 / July 2026
Making games out of household tasks
Cleaning the litter box and opening a pet gate became little games of their own. I worked on their interactions and on connecting chores to the game’s task list.
The litter mini-game in the later Godot development build.
04 / July–August 2026
Building Mimosa Studio
I started building tools for writing dialogue, creating characters and objects, and arranging scenes. Mimosa Studio brought those workflows together, with a shared vocabulary to make instructions to the AI more precise.
Content Creator in the preserved GameMaker-era Mimosa Studio.
05 / August 2026
Companions and a home to arrange
The game gained equipment slots, reusable companion behaviour, storage and furniture placement. These shared systems gave new characters and objects a foundation to build on.
Equipment and inventory in the GameMaker version, August 2026.
06 / August 2026
Giving the story an editable structure
With Scenario Scenarist, the bedroom opening became an editable sequence of character actions, camera cues and dialogue. A view of the overall game flow followed, showing how scenes connect and where the continuation still needed to be made.
The bedroom opening in the GameMaker version, August 2026.
07 / October 2026
Moving the game and tools to Godot
After trying a Godot prototype, I chose to move the game and its authoring tools over together. We preserved the GameMaker version as a reference while the port continues.
The manor during the Godot migration. Development preview; debug panels cropped out.
Credits
People & contributions
- Bennystarted Mimosa Manor in August 2025, with making music at the heart of the project.
- Meyjoined in July 2026 with a vision for the complete storyline, learning game-making with AI tools.
- ScreenshotsMimosa Manor in GameMaker and Godot, plus the preserved Mimosa Studio authoring tools.
As it happens
Project journal.
Notes, progress, and little things along the way.
A quiet page for now. Updates to this project will appear here.
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